Showing posts with label Release. Show all posts
Showing posts with label Release. Show all posts

Saturday, July 2, 2011

Sproxel v0.4 Released!

Another month, another Sproxel release.  New features include:
  • Command-line loading of voxel grids.
  • OBJ export is much improved.  You can now export quads or triangles.  The resulting mesh is now airtight and contains no internal polygons.  This allows for operations requiring perfect connectivity to be performed.
  • Image import - using File->Import, you can import a standard 2d image into the grid.  BMP, GIF, JPEG, PNG, and TIFF image file formats are all supported.
  • Mirroring around any axis.
  • Rotation clockwise and counter clockwise around any axis.
  • Window positions are now saved on exit and restored on startup.
  • A new Edit->Preferences dialog exists where you can change grid size and color, background color, and a few other minor UI features.
  • Popup palette color editor starts with the right color now.
  • Application clean state and undo is more stable.
  • Built using the Microsoft compiler.
  • A few small UI improvements.

Download Sproxel 0.4 in the usual place.
 

This image, courtesy of Metin at http://www.sevensheaven.nl/ illustrates some of the effects you can achieve using Sproxel's new seamless OBJ export and importing into a package like 3dStudio Max, Maya, or Blender.

Monday, June 6, 2011

Sproxel v0.3 Released!

Yet another version of the Sproxel editor has been released.  New features include:
  • Proper Save/Save As/Open/New file behavior.
  • A new Sproxel data file format in addition to CSV.  This new format saves a voxel grid as a single PNG image so you can pop it open and edit it in your favorite image editor.  It stores the voxel dimensions in the tEXT meta-data chunk of the png file.  It's relatively experimental for the time being, so expect it to mature as time goes on.  This feature was added by request.
  • OBJ model export!  This one also comes by request via the feature request wiki.  The implementation is a bit naive at the moment (it exports more triangles than it needs to), but I have successfully imported the obj geometry with materials into Maya 2012.  If the OBJ does not appear to load in your favorite modeling package, please drop me a line and we'll work together to figure out why.
  • Some behind-the-scenes work has also been done to make the UI more configurable in the near future


The download is available at the usual spot (following the "Download Sproxel" link on the right side of this page will also take you there).

Thursday, May 19, 2011

Sproxel v0.2 Released!

A new version of the Sproxel editor has been released.  New features include: A new toolbar, CTRL+F frames the entire voxel grid, & new mouse button behavior!


The download is available at the usual spot (following the "Download Sproxel" link on the right side of this page will also take you there).