Monday, October 1, 2012

Sproxel v0.6 Released!

New features include:
  • Project containing multiple sprites.
  • Python plug-in system (importers/exporters in particular).
  • Paint3D (.3MP) import/export.
  • Slicing to see and edit inside voxel sprites.
  • Indexed color voxel grids (256 colors from palette).
Download it (win32 only for now) in the usual place.

8 comments:

  1. When will you add select, copy, paste?

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  2. Will there be an update to this? I'm starting to use it in my game

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  3. Any chance you could update the mac version? :)

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  4. I've ported Sproxel 0.6 to OSX. It compiles using Qt 5. You can download and compile it from https://github.com/emilk/sproxel

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  5. hey, nice tool. i inserted a procedure loadcsv to load sproxel 0.6 csvfiles into my simple KsVoxelLogo and made an example castles.
    http://zenprogramming.tripod.com -> KsVoxelLogo -> example castles

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  6. Beautiful! I'm hella happy I found your project. This will open alot of doors to my lazy ass :P

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  7. I love it! Its been a while since there were any updates... Is there a way to zoom? If not, that feature might be a good step towards beta!

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