Friday, June 10, 2011

Sproxel v0.3 OSX!

A kind UC San Diego student named Ryan Mast compiled sproxel v0.3 for Mac OSX 10.6.  It's 64-bit only right now, and it seems to have all the dependencies included, but if you have any problems with the DMG, please drop me a line on this blog or via the sproxel project page.  We will do our best to get it working for you.


Download it in the usual place.

Monday, June 6, 2011

Sproxel v0.3 Released!

Yet another version of the Sproxel editor has been released.  New features include:
  • Proper Save/Save As/Open/New file behavior.
  • A new Sproxel data file format in addition to CSV.  This new format saves a voxel grid as a single PNG image so you can pop it open and edit it in your favorite image editor.  It stores the voxel dimensions in the tEXT meta-data chunk of the png file.  It's relatively experimental for the time being, so expect it to mature as time goes on.  This feature was added by request.
  • OBJ model export!  This one also comes by request via the feature request wiki.  The implementation is a bit naive at the moment (it exports more triangles than it needs to), but I have successfully imported the obj geometry with materials into Maya 2012.  If the OBJ does not appear to load in your favorite modeling package, please drop me a line and we'll work together to figure out why.
  • Some behind-the-scenes work has also been done to make the UI more configurable in the near future


The download is available at the usual spot (following the "Download Sproxel" link on the right side of this page will also take you there).